VR Experience Zone

We at Code Shastra have developed a concept of VR Tree as a Lab Setup in which we will provide a fibre glass tree customised as per the dimensions specified by the schools. In that tree there will be dedicated space allotted for hanging VR headsets, charging station for smart phones, and also a place to keep the phones safely all inside the tree itself.

Materials

VR TREE

The VR Tree which we provide is made up of the following materials.

  • Fibre Glass Stem and Body
  • Good Quality PVC leaves
  • Plastic Carabineers for hanging the Headsets
  • High Quality wires and electrical sockets for the charging station.

WHAT IS VIRTUAL REALITY

Imagine you are inside a car driving without actually being inside that car; you as a pilot is undergoing training, flying, landing and crashing a plane without actually being inside that plane; you as a computer engineer, diagnoses faults and assembles computer systems without actually working with the real physical components. Imagine yourself as a surgeon, walks into an operating theatre, cut open the heart of a patient to change a defective valve. The scenarios described have been made possible through a technology known as virtual reality (VR). There were no real plane, real computer systems, real car and real patient.  Everything was a computer simulation. VR is an emerging technology on the horizon that will virtually place anyone in any experience desired. It has had a wide acceptance in all walks of life.

WHAT IS VIRTUAL REALITY LAB

The VR laboratories will serve as application for education, learning and training any area of human endeavour. The development and use of VR laboratories will increase student engagement, add realism to instruction, promote mastery and understanding of basic principles, augment laboratory experience, and encourage inferential and exploratory learning. Thus, VR offers to bring exciting possibilities, which were once considered science fiction. Since VR is a good medium for illustrating concepts that have been covered elsewhere, and for presenting three-dimensional objects and relationships, therefore the action and immersion of VR will improve long-term retention of material.

 

VR CURRICULUM

FOR PRIMARY SCHOOL – From 1st to 5th Grade – [Age 6-11]

Expert Guided Virtual tours to the historical monuments, tourist places, under water tours, wonders of the world etc. for the primary school students.

FOR MIDDLE SCHOOL – From 6th to 8th Grade – [Age 11-14]

Middle School Program offers an Introduction to Virtual Reality technology. Students will be exploring their academic subjects in Virtual Reality. Giving the students a chance to embark on an adventurous journey to the digital world.

FOR SECONDARY SCHOOL – From 9th to 12th Grade – [Age 15+]

Secondary school / college level program offers in depth introduction to the concepts and working of virtual reality, augmented reality etc. Students will explore possibilities of using virtual reality in a variety of disciplines. The student will use virtual reality to explore various possibilities including molecular structures and human anatomy. Overall, there will be a detailed curriculum finely curated for all the needs of the students.

 

WHAT WE PROVIDE FOR THE EXPERIENCE ZONE

To setup VR Lab, Code Shastra will provide the following:

  1. On-site consultations
  2. Installation of VR Apps & Content
  3. Charging & Docking Station Idea
  4. Custom 360 Data Creation on Request
  5. VR Supporting Hardware like Mobile & Router on Request
  6. Demo & VR Tour Training
  7. VR Gadgets

REQUIREMENTS FROM SCHOOL

Like any other lab in schools, to setup the VR lab we have a few basic but necessary requirements without which the concept will fail to function properly

  • Physical Space
  • Gigabit Wi-Fi Router
  • Charging Sockets & Storage Facility for Gadgets (*if knowledge tree is not purchased separately)
  • Mobile Phones (as per specifications)
  • A Tablet for Instructor
  • High Speed Internet